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 Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.

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 ****************************************************************************/

#include "EffectsAdvancedTest.h"

using namespace ax;

enum
{
    kTagTextLayer = 1,

    kTagSprite1 = 1,
    kTagSprite2 = 2,

    kTagBackground = 1,
    kTagLabel      = 2,
};

EffectAdvanceTests::EffectAdvanceTests()
{
    ADD_TEST_CASE(Effect3);
    ADD_TEST_CASE(Effect2);
    ADD_TEST_CASE(Effect1);
    ADD_TEST_CASE(Effect4);
    ADD_TEST_CASE(Effect5);
    ADD_TEST_CASE(Issue631);
}

//------------------------------------------------------------------
//
// Effect1
//
//------------------------------------------------------------------
void Effect1::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    // auto target = getChildByTag(kTagBackground);

    // To reuse a grid the grid size and the grid type must be the same.
    // in this case:
    //     Lens3D is Grid3D and it's size is (15,10)
    //     Waves3D is Grid3D and it's size is (15,10)

    auto size  = Director::getInstance()->getCanvasSize();
    auto lens  = Lens3D::create(0.0f, Size(15, 10), Vec2(size.width / 2, size.height / 2), 240);
    auto waves = Waves3D::create(10, Size(15, 10), 18, 15);

    auto reuse = ReuseGrid::create(1);
    auto delay = DelayTime::create(8);

    //    auto orbit = OrbitCamera::create(5, 1, 2, 0, 180, 0, -90);
    //    auto orbit_back = orbit->reverse();

    //_bgNode->runAction( RepeatForever::create( Sequence::create( orbit, orbit_back, nullptr)  ) );
    _bgNode->runAction(Sequence::create(lens, delay, reuse, waves, nullptr));
}

std::string Effect1::title() const
{
    return "Lens + Waves3d and OrbitCamera";
}

//------------------------------------------------------------------
//
// Effect2
//
//------------------------------------------------------------------
void Effect2::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    // auto target = getChildByTag(kTagBackground);

    // To reuse a grid the grid size and the grid type must be the same.
    // in this case:
    //     ShakyTiles is TiledGrid3D and it's size is (15,10)
    //     Shuffletiles is TiledGrid3D and it's size is (15,10)
    //       TurnOfftiles is TiledGrid3D and it's size is (15,10)
    auto shaky   = ShakyTiles3D::create(5, Size(15, 10), 4, false);
    auto shuffle = ShuffleTiles::create(0, Size(15, 10), 3);
    auto turnoff = TurnOffTiles::create(0, Size(15, 10), 3);
    auto turnon  = turnoff->reverse();

    // reuse 2 times:
    //   1 for shuffle
    //   2 for turn off
    //   turnon tiles will use a new grid
    auto reuse = ReuseGrid::create(2);

    auto delay = DelayTime::create(1);

    //    id orbit = [OrbitCamera::create:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90];
    //    id orbit_back = [orbit reverse];
    //
    //    [target runAction: [RepeatForever::create: [Sequence actions: orbit, orbit_back, nil]]];
    _bgNode->runAction(Sequence::create(shaky, delay, reuse, shuffle, delay->clone(), turnoff, turnon, nullptr));
}

std::string Effect2::title() const
{
    return "ShakyTiles + ShuffleTiles + TurnOffTiles";
}

//------------------------------------------------------------------
//
// Effect3
//
//------------------------------------------------------------------
void Effect3::onEnter()
{
    EffectAdvanceBaseTest::onEnter();
    // auto bg = getChildByTag(kTagBackground);
    // auto target1 = bg->getChildByTag(kTagSprite1);
    // auto target2 = bg->getChildByTag(kTagSprite2);
    auto waves = Waves::create(5, Size(15, 10), 5, 20, true, false);
    auto shaky = Shaky3D::create(5, Size(15, 10), 4, false);

    _target1->runAction(RepeatForever::create(waves));
    _target2->runAction(RepeatForever::create(shaky));

    // moving background. Testing issue #244
    auto move = MoveBy::create(3, Vec2(200, 0));
    _bgNode->runAction(RepeatForever::create(Sequence::create(move, move->reverse(), nullptr)));
}

std::string Effect3::title() const
{
    return "Effects on 2 sprites";
}

//------------------------------------------------------------------
//
// Effect4
//
//------------------------------------------------------------------

class Lens3DTarget : public Node
{
public:
    virtual void setPosition(const Vec2& var) { _lens3D->setPosition(var); }

    virtual const Vec2& getPosition() const { return _lens3D->getPosition(); }

    static Lens3DTarget* create(Lens3D* pAction)
    {
        Lens3DTarget* pRet = new Lens3DTarget();
        pRet->_lens3D      = pAction;
        pRet->autorelease();
        return pRet;
    }

private:
    Lens3DTarget() : _lens3D(nullptr) {}

    Lens3D* _lens3D;
};

void Effect4::onEnter()
{
    EffectAdvanceBaseTest::onEnter();
    // Node* gridNode = NodeGrid::create();

    auto lens      = Lens3D::create(10, Size(32, 24), Vec2(100, 180), 150);
    auto move      = JumpBy::create(5, Vec2(380, 0), 100, 4);
    auto move_back = move->reverse();
    auto seq       = Sequence::create(move, move_back, nullptr);

    /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'Lens3D' as its
       target. While in cocos2d-x, the target of action only supports Node or its subclass, so we make an encapsulation
       for Lens3D to achieve that.
    */

    auto director = Director::getInstance();
    auto pTarget  = Lens3DTarget::create(lens);
    // Please make sure the target been added to its parent.
    this->addChild(pTarget);
    // gridNode->addChild(pTarget);

    director->getActionManager()->addAction(seq, pTarget, false);

    _bgNode->runAction(lens);
}

std::string Effect4::title() const
{
    return "Jumpy Lens3D";
}

//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Effect5::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    // CCDirector::getInstance()->setProjection(DirectorProjection2D);

    auto effect = Liquid::create(2, Size(32, 24), 1, 20);

    auto stopEffect = Sequence::create(effect, DelayTime::create(2), StopGrid::create(),
                                       //                     [DelayTime::create:2],
                                       //                     [[effect copy] autorelease],
                                       nullptr);

    // auto bg = getChildByTag(kTagBackground);
    _bgNode->runAction(stopEffect);
}

std::string Effect5::title() const
{
    return "Test Stop-Copy-Restar";
}

void Effect5::onExit()
{
    EffectAdvanceBaseTest::onExit();

    Director::getInstance()->setProjection(Director::Projection::_3D);
}

//------------------------------------------------------------------
//
// Effect5
//
//------------------------------------------------------------------
void Issue631::onEnter()
{
    EffectAdvanceBaseTest::onEnter();

    auto effect = Sequence::create(DelayTime::create(2.0f), Shaky3D::create(5.0f, Size(5, 5), 16, false), nullptr);

    // cleanup
    // auto bg = getChildByTag(kTagBackground);
    removeChild(_bgNode, true);

    // background
    auto layer = LayerColor::create(Color32(255, 0, 0, 255));
    addChild(layer, -10);
    auto sprite = Sprite::create("Images/grossini.png");
    sprite->setPosition(50, 80);
    layer->addChild(sprite, 10);

    // foreground
    auto layer2BaseGrid = NodeGrid::create();
    auto layer2         = LayerColor::create(Color32(0, 255, 0, 255));
    auto fog            = Sprite::create("Images/Fog.png");

    BlendFunc bf = {rhi::BlendFactor::SRC_ALPHA, rhi::BlendFactor::ONE_MINUS_SRC_ALPHA};
    fog->setBlendFunc(bf);
    layer2->addChild(fog, 1);
    addChild(layer2BaseGrid, 1);
    layer2BaseGrid->addChild(layer2);

    layer2BaseGrid->runAction(RepeatForever::create(effect));
}

std::string Issue631::title() const
{
    return "Testing Opacity";
}

std::string Issue631::subtitle() const
{
    return "Effect image should be 100% opaque. Testing issue #631";
}

//------------------------------------------------------------------
//
// EffectAdvanceBaseTest
//
//------------------------------------------------------------------

void EffectAdvanceBaseTest::onEnter()
{
    TestCase::onEnter();

    _bgNode = NodeGrid::create();
    _bgNode->setAnchorPoint(Vec2(0.5f, 0.5f));
    addChild(_bgNode);
    //_bgNode->setPosition( VisibleRect::center() );
    auto bg = Sprite::create("Images/background3.png");
    bg->setPosition(VisibleRect::center());
    // addChild(bg, 0, kTagBackground);
    // bg->setPosition( VisibleRect::center() );
    _bgNode->addChild(bg);

    _target1 = NodeGrid::create();
    _target1->setAnchorPoint(Vec2(0.5f, 0.5f));
    auto grossini = Sprite::create("Images/grossinis_sister2.png");
    _target1->addChild(grossini);
    _bgNode->addChild(_target1);
    _target1->setPosition(VisibleRect::left().x + VisibleRect::getVisibleRect().size.width / 3.0f,
                          VisibleRect::bottom().y + 200);
    auto sc      = ScaleBy::create(2, 5);
    auto sc_back = sc->reverse();
    _target1->runAction(RepeatForever::create(Sequence::create(sc, sc_back, nullptr)));

    _target2 = NodeGrid::create();
    _target2->setAnchorPoint(Vec2(0.5f, 0.5f));
    auto tamara = Sprite::create("Images/grossinis_sister1.png");
    _target2->addChild(tamara);
    _bgNode->addChild(_target2);
    _target2->setPosition(VisibleRect::left().x + 2 * VisibleRect::getVisibleRect().size.width / 3.0f,
                          VisibleRect::bottom().y + 200);
    auto sc2      = ScaleBy::create(2, 5);
    auto sc2_back = sc2->reverse();
    _target2->runAction(RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr)));
}

EffectAdvanceBaseTest::~EffectAdvanceBaseTest() {}

std::string EffectAdvanceBaseTest::title() const
{
    return "No title";
}

std::string EffectAdvanceBaseTest::subtitle() const
{
    return "";
}
